The freedom that comes with declaring a character “yours,” allowing player decisions to shape the course of the game, is what makes role-playing games so beautiful. Maybe this is especially true for role-playing games like Dungeons & Dragons. Gamers have the option to select their character’s race, class, backstory, flavor, and attributes, as well as any other decisions that best fit their characters. But this freedom also has limitations, which can be just as lovely when they are applied properly. In this bog we will be talking about most glorifying methods of playing The Dark Urge in Baldur’s Gate 3.
While no role-playing gamer likes to be told they can’t do anything for no reason, this also implies that a Lawful Good Paladin and a Chaotic Neutral Rogue won’t gladly rob a bank without any cause or intention. These restrictions can be equally as lovely as the freedom of a game, which is why it’s a popular meme. Specifically, Baldur’s Gate 3 nails this, something that many other video game RPGs fail to do.
Diverse Characters’ Option
Character creation in Baldur’s Gate 3 is as wonderfully intricate as any tabletop game, but it comes with three built-in options: you can choose to play an Origin character with a preset background if you detest too many options; you can create a custom character if you really want to personalize your playthrough; or you can choose to play as the Dark Urge, an Origin character with evil tendencies that you can customize.
Although such frequently ruin tabletop games more than they improve them, one could argue that Larian Studios created The Dark Urge as a means of bringing a single murder hobo or Chaotic Evil character to life. However, it goes far beyond that. The Dark Urge is a complex character that can go in many uncharted routes, much like any other character that players can pick and play. However, the finest playthroughs with these characters follow three main roleplaying techniques.
Baldur’s Gate 3: The Heart of a Saviour
Players of the Game of the Year winner Baldur’s Gate 3 would agree that Larian Studios really had no business pushing the envelope as far as it did in many instances. The storyline, which can be best described as “The Heart of a Saviour has Overcome the Mind of a Murderer,” is what awaits players who opt to play as a Dark Urge and subdue their inner desires. Although the plot requires that they give in to their urges occasionally, this is the “good” gameplay of a Durge, and it gives a good character the much-needed complexity. They are intrinsically good, but they are not the “neutral good, walk the old lady across the street” kind of character.
Players who follow this gameplay method must always resist the Urge, and these moments are highly engaging. It’s amazing roleplay to know what Durge wants to do to Gale when they first meet him and to know that they must resist that urge. This type of gameplay is similar to someone who sincerely wants to be good but is having trouble with unwanted thoughts. Throughout the entire game, this ambition to be good is apparent. Roleplaying tension rarely seen at the table is created by Durge and the player fighting against Scleritas Fel and his demands that they kill Alfira. Durge and the player will also feel terrible for what happens to Alfira and fight against the urge to kill the person they are in love with in Baldur’s Gate 3.
Players gradually unravel their role in Baldur’s Gate 3’s narrative alongside Durge, becoming aware of the Dark Urge’s darker facets through characters like Ketheric, Gortash, and Orin.
Baldur’s Gate 3: The Mind of a Murderer
Embracing the good and evil dichotomy of Dungeons and Dragons, everything mentioned above plays into an “evil” playthrough of The Dark Urge. It’s not, however, only pleasurable for the sake of evil. Regaining a throne for an evil Durge is the main goal, as opposed to a good playthrough where someone is looking for atonement for their previous existence. In fact, depending on how they view their father, Bhaal, even a wicked Durge still has a few choices on how Baldur’s Gate 3 ends.
Gamers can take great pride in taking down Alfira and can choose to either keep their acts a secret or show them off. If they so choose, players can walk a lonely road and condemn every potential partner in Baldur’s Gate 3 to death. The Last Light Inn conflict is radically altered when an evil Durge is played, and if done so, it can also have a direct impact on the trajectories of allies like Shadowheart and Lae’zel. Companions become what the player demands via roleplay: haughty, evil, greedy, and incapable of true love, making romance more difficult, if not impossible.
Even better, though, is that everything is done in a plausible setting. Evil characters in tabletop role-playing games and evil video game playthroughs are far too frequently done for novelty. Because most gamers don’t choose the evil path, they are entertaining. Because The Dark Urge in BG3 (and consequently the first-time player) does not comprehend WHY they have these bad impulses, it adds drama, intrigue, and more to the evil celebration. Of course, stabbing someone is exciting in roleplay. It’s evil for roleplay’s sake, for the overall improvement of the game, not just bad for evil’s sake.
Overview Of The Durge
Perhaps the best way to see a Durge is in a neutral-style, pure chaos-driven playthrough, although even an evil playthrough is genuinely chaotic in the best sense of the word. Tabletops, as previously indicated, function best when player freedom is specially paired with constraints. Even though a Paladin wouldn’t rob a bank without a good reason, they could use their pledge to defend their actions if they discover that the bank takes money from the poor.
However, it can also refer to something as basic as the restrictions placed on oneself when selecting between the Halfling and Gnome races, in addition to dealing with extreme dangers and constraints. The greatest roleplaying possibilities arise from constraints and how to overcome them, but these constraints are crucial to character development. For instance, in Mass Effect, it would be absurd for a decent Shepard to pick a terrible ending, or in Star Wars: Knights of the Old Republic, for a good-aligned Revan to suddenly turn evil. But for a Durge character, it most definitely can.
In tabletop roleplaying, maintaining consistency is crucial, yet dealing with unpredictable players can lead to chaos. A Durge, navigating through moral ambiguity, might impulsively make decisions, like killing Gale, only to reconsider actions later. The beauty lies in embracing inner turmoil—neither wholly good nor evil. Whether rescuing The Emerald Grove or aligning with Minthara, choices reflect the intricate framework of BG3’s universe.
Wrapping Up
To be sure, these are all enjoyable approaches to playing a Durge, but they’re not the only ones. The two characteristics of tabletop roleplay that define it the most, player freedom and inherent limitation, are taken and integrated into a plot in Baldur’s Gate 3 so that each can be fully justified in almost any way. Since Baldur’s Gate 3 provides players so much power, it is well known that the plot has a staggering amount of variations. Not to mention these three primary playstyles, the Durge has a ton of options—and that’s before we even get into ordinary custom characters or Origin characters.
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